Hello guys,
I am creating a scene with a forest that is rendered from a distance such as so (this is my inspiration):
But I cannot get anywhere near the quality. I understand that to get to this its quite hard… This is what I have right now:
One thing I cannot figure out is the sharpness of the scene - the leaves are really pixaleted and not really sharp, almost like blurry. I have been trying to force a LOD0 for the mip mapping of the textures, it looks a but better, but it is a mayor performance hit.
For example in Ethan Carter they have it super smooth even when you look into the distance. Any help, tips or tricks? Thank you.