Creating a follow AI for pawn with custom movement

Hi everyone!

I’m currently attempting to create an AI that will chase the player. However the pawns I’m using are custom vehicles that are driven entirely through physics. Movement input simply applies a force to a static mesh in our pawn so there is no kind of CharacterMovement for the AI to use.

Is there a way of setting up one’s own rules for movement in blueprint that will allow us to use the ‘AI Move To’ built in feature? Or could I create some kind of BT Task that will handle the AI’s movement?

Unfortunately I have no knowledge of C++ so a solution involving that isn’t helpful:(

Thanks for your time:))

In my opinion you can write player position some over time in array then ai can follow these points