I’m currently attempting to create an AI that will chase the player. However the pawns I’m using are custom vehicles that are driven entirely through physics. Movement input simply applies a force to a static mesh in our pawn so there is no kind of CharacterMovement for the AI to use.
Is there a way of setting up one’s own rules for movement in blueprint that will allow us to use the ‘AI Move To’ built in feature? Or could I create some kind of BT Task that will handle the AI’s movement?
Unfortunately I have no knowledge of C++ so a solution involving that isn’t helpful:(
Thanks for your time:))