Trying to create a flat spread for a shotgun in a twin stick shooter. Since there is no aiming Up/Down It needs to be at least largely flat.like a Fan
I attempted to use the Random Unit Vector Cone. And i just kept getting the projectiles to fire on the outside extremes. (I had to feed the world location into it, break it and feed it into a make Rotation node…then into a make transformation node
I would be willing to just do a Rotator+Rotator but there doesnt seem to be a way to do that.
Can any one give me a hint?