Creating a fake bullet

Hey guys, I can’t seem to find a way to spawn a Static Mesh that I made in modeling mode at my player and move it where the Base socket is looking, I already have something connected to that base (for rotation mainly) socket with a Vfx device but that is not important right now. Btw, I am trying to create a “fake” bullet which is a bullet that I make with 3d models and moving devices. I am trying to basically replicate a box fight ability where an object spawns at the player and moves forward for ex. for 1 second.