Hi everyone, I have a question about face rigging if anybody can help with some advice, I have created material that contains small pupil and flipbook with two sprites, closed and open eye, the pupil is controlled by U and V offset parameters through material instance.
I have managed to retarget mannequin rig to the character and everything is working good, the last thing I want to achieve is the simple face rig, with let’s say two bones, two for eye movement “look at” and one for eye blinking, I saw that there is a way to connect material parameters to control rig through curves.
How to connect curves to the bones in control rig so the parameters respond to the bones? If anybody has any clue how to achieve this, also the nodes get and set curve value doesn’t recognize the imported curves, can it be done?
Thank you
Skeletal Mesh with Blink for blinking through flipbook and Offset X and V curves for moving the iris of the eye
Control Rig - Curves are imported succesfully, but they are not recognized by get or set curve nodes
Eye material - it blends the flipbook blinking animation and iris movement through the UV offset X and V
Eye material Instance