I have an actor with several meshes. I would like to create a dynamic material and then apply it to the components. However, I can’t seem to find how to do this.
Where should the material be instantiated? And, should it be applied on the Constructor? How can the parameters be changed?
The actual material? That’s not directly supported by the engine, but you can dig around engine source to see how they do it (probably something involving the Asset Manager).
You could also just save a texture to disk, but either way it’s not relevant to this thread.
You’re better off just starting your own thread with that question.
If the materials are created could it be possible to loaded them using StaticLoadObject() … I’m guessing not but wanted more insight on instanced materials in C++ can you onle create them? not load already created Mat instance uasset?