I’m trying to create a how to add a dissolve effect for when it falls down, I already have it, so it falls down although it does do a weird thing where it vibrates for a second. But im not sure how to do it seeing that it already come with materials and I tried to use google gemini and it says to create a material function and then create a fuction input and change it to texture 2d and type in T_Noise_Perlin_01 but i will not let me type anything all it gives me are X Y z w and thous eall have decimals that are at 0.0 expect for w which has 1.
Hey there @pevpev123! Welcome back to the community! I’d recommend using a tutorial for a standard dissolve shader first, then adapting it. Technically all you’d have to do is blend/lerp the opacity and emission at the end of your other shader.
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