Creating a destructible mesh for static mesh collection

Essentially I’ve put together a bunch of modular static mesh pieces to create a building, and I want to be able to create a destructible mesh for the whole thing. I know how to do this on individual pieces, but was hoping there was a way to apply it to the whole thing rather than do it for each individual pieces for each type of building I make. Im on 4.27. Photo for reference of set up.