We are wanting to have a circular life bar for our characters. The life bar should simply be full when 100% and empty out as damage is taken until completely empty (hollow/black) when 0% full. When we tried to get the bar in UMG it won’t show up as editable but the standard rectangle bar does. Haven’t found any tutorials for this sort of thing yet either so it may not be that popular or we’re just having a hard time figuring it out.