Creating a Custom UI Element without C++


Is it possible to create a circular life bar to use with UMG without having to use C++? I have tried and failed, but I feel like I must just be missing a step somewhere!

Sure. Its a matter of implementation and there are many ways to go about it. What exactly do you want the circular life bar to do? How did you try to implement it? Need more detail, examples, etc.

We are wanting to have a circular life bar for our characters. The life bar should simply be full when 100% and empty out as damage is taken until completely empty (hollow/black) when 0% full. When we tried to get the bar in UMG it won’t show up as editable but the standard rectangle bar does. Haven’t found any tutorials for this sort of thing yet either so it may not be that popular or we’re just having a hard time figuring it out.

Enjoy :stuck_out_tongue:

Awesome thanks! :wink: