Hi, i need some help for this problem:
i’m making a simple 2D side scrolling game, i need to make the player pick up coins (like super mario, a simple overlap event).
I created a custom event in the level blueprint (which contains many of the game, score, highscore, coins, ecc), but i want it to get called by the blueprint of the coin (coins spawn randomly). I’m stuck on how could i call the custom event in the class blueprint. i tried to make a variable which contains the entire level but i get an error.
this is my level blueprint
here’s the coin blueprint, in the red circle i need to put the custom event call