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Creating a consumable in ADK

I’m trying to make a narcotic-like consumable that when consumed (I actually used the narcotic blueprint as a base), knocks ~50 hunger off and does 50 damage over time. When testing it, when I consume it on my character, it works fine, but when force fed to a knocked out dino, it does nothing. Is there a setting required to have it affect dinos?

I also tried using the ForceUseStatOnDinos tick box, but that just makes it drop by the thousands even though I have the food set to -50.

There are several settings on items like “Don’t use on Dino’s” or similar that may be the cause