Download

Creating a companion AI using a recorded sequence or Ai Node?

Hello

I just started to make a companion AI for a VR flight game. I was wondering if i should use a precise animation blend system using a recorded sequence or AI blueprint node? Using a recorded animation would give us a nice quality for animation but my only issue is that i don’t know how to make the recorded sequence companion going slower or faster depending of our player speed(proximity to the AI) without affecting the speed of the entire scene. Is there a way to do it with a recorded sequence or should i just do a AI blueprint?

Thanks!
Ghyslain

Hello

I have found how to make my recorded sequence companion go slower or faster depending of my player proximity with “Get Play Rate”, let me know if this works for you.

ae51775d17c3abbd787a251cd3f017752aae1ae1.jpeg