I have a modeled maze from Blender, but when it is imported and put into the scene it has a single box collider around the entire thing, making the inside inaccessible. So, now there is an invisible wall around the opening. I have tried a few methods that I’ve seen online such as adding another object in Blender and renaming UCX, that sort of thing. Those didn’t work for me. This is an early roadblock for me and my game, and some help or hints would be awesome.