Creating a circle

Hello,
I am sure this is a very simple task but I just didn’t find any way online…

I am trying to create a simple 2D circle (similar to the plane actor but circular)
My goal Is to have a circle that I will be able to put a camera feed material on it that would paint it uniformly
so just using a sprite or some kind of a material on a rectangular plane is not good enough.

Is there a way to create any mesh using UE4? what is the simplest way to create such a circle?

Thank you very much!

Normally, you would just set your material to masked then add a radialgradiantexponential to the opacity. Then put it on a plane mesh.

what did you mean by ‘paint it uniformly’?
It doesn’t cause any distortion, so it what way is it not good enough?

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Thanks for reviving. How do you add the radialgradiantexponential node to the opacity? Could you simply indicate what gets pinned to what. Thanks.