Do you guys have any recommendations in creating a character pawn that can be switched between controlled and AI on the fly? Similar to a sports game where there are AI players on the field that can be possessed and un possessed by the player at will. I am currently doing this by putting AI logic in my standard player character that turns on or off if a player is in control of that pawn or not. This works fine except a lot of my character logic is based on setting the Controller Rotation which doesn’t exist on un possessed actors. I know I can create an “AI Controller” but I don’t know much about this or if it is necessary. Any ideas as to how you would approach something like this?
Preferably I’d like to keep all logic for both AI and character controls in one blue print.