Creating a chain of Sequences

Folks - I’m an experienced UE programmer but new to sequencer. I have a specific cut scene where there are multiple versions but the majority of the content is the same. I was hoping to be able to create a set of sequences along the lines of
Play Common Intro Sequence
Play variant (1,2 or 3) sequence (different lengths but leave actors in common state)
Play common exit Sequence

I’m not finding an easy workflow for doing this. I feel like shots and takes might do it but can not see a way to save these as separate things.

Am I trying to do something that sequencer can not do - or am I missing some well know (but not well documented) how to?

Wanting to create something similar - have been able to play consecutive sequences, but not the alternate selection yet.

Would be interested if you’ve managed it!
I’m looking at trying to use the director blueprint and the value of some stats to decide the options however - just to make it even more complex!

Yes.
I created a Name map of Sequences as the store of all the possible stories
The game logic creates an array of Names as it builds up the story
When the cut scene visualisation runs it access the array on names to get each name in series and picks the sequence from the Map to get the one to play

Building the different story paths I used the “leave as is” option in sequences so that I could start each follow on sequence from the end state of one before it

I’m sure there is a more elegant way but the above worked. I’ll refactor it if anyone posts something better here.