I would still like to know if this is a good or acceptable way:
- Create each floor static mesh in Blender and import it.
- in Unreal, create each floor as a separate level and add the mesh for that floor.
- Populate the rooms in the level with actors (furniture, etc.) and set materials for the walls, floor, and ceiling.
Having each floor a separate level seems like a good way for me, at least, to do this.
Also:
For the character to move into the next level at the top or bottom of a set of stairs, do I simply align each level in world space x,y and offset it in height by the height of the floor below or above it?
If each floor is a separate level and there is no streaming, does the engine then have all levels loaded so that the character seamlessly can move up a stairs and into the next floor?
Thanks.