I combined walls and breakable glass windows to create a building and then turned it into a packed level actor.
When I place the BPP in the level, the glass windows don’t break. If I use a level instance, the glass windows break, but it doesn’t use instances, causing a significant drop in frame rate proportional to the number of buildings.
Should I pack only the walls into a packed level actor and place the breakable glass windows separately, or is there a way to handle breakable elements within the BPP?