I am creating an automation build for UE4 using Jenkins. It was working fine with UE4 4.19, but since I moved to 4.20 - it is giving problems like : ERROR: BUILD FAILED C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\Win64\Android\UE4Editor.modules was in manifest but was not produced.
I checked into the Engine folders and compare it with for 4.19 , i noticed that there are very less files in 4.20 compared to 4.19. I did re-install 4.20 multiple times and verified it. It doesn’t have UE4Editor.exe file as well in its engine folder( though it comes back on verify, but gets deleted on making the build).
Can anybody help ?
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