Creating a Blueprint implementable function in C++

Not to necro this thread but I ran into it while trying to use FText within a BlueprintImplementableEvent and it came back with a lot of errors. I ended up getting it working by declaring the FText as const FText& (parameterName) and it compiled properly and was showing up in Blueprints to be used correctly. Tested it and it seems to function properly.

Just in case anyone runs into this in the future.