Hello everyone,
As I wrote in the title, I am trying to create a blueprint class that contains a camera component in it. I would like to place several instances of the blueprint class in my level and, when the player gets near a particular instance and presses a given key, switch on the camera attached to that instance. It all works perfectly fine if I only have one instance, but as soon as I add more, all goes wrong. The issue I am having is that, somehow, it seems that using Switch view with blend won’t work: the camera starts behaving weirdly and starts clipping through objects. I tried to setup a collider so that each camera is activated when the player enters it and deactivated when he exits it, but no luck.
Could someone point me in the right direction about how to solve this problem?
Thanks a lot.