Creating a bike chain rig ?

Hi everyone, I would like to create a bicycle chain rig in unreal engine to use in the sequencer. The way I do this in blender or Houdini is with a geometry chain curve deformed along a path. I then animate the offset in relation to the crank turning around and it looks like the chain is moving with the crank. How would I do this in unreal ? I need it to be high quality to an animated texture isn’t going to do it. Any suggestions greatly appreciated.