I’m working on a promising zombie game (map already bether than most AAA games with more than 10 biomes).
So now I’m looking for a really small team with the main requirement being lot of free time to develop… because even being a small team we are gonna be achieving HUGE GOALS and everyone is important in the process.
3d modeler with zbrush and maya skills is very needed and a C++ programmer but anyone interested send me an email and come join me.
Contact: [EMAIL="
Hi @,
A map already bether than most AAA games with more than 10 biomes is a strong claim, Can we get a small screenshot teaser? What do you need programmed in C++?
Yeah, no.
I’m not saying you don’t have what you do have, but the idea of making a AAA game with a small team is just an unhealthily bad idea that it’s already a worse idea than when I started this sentence. It’s just a level of work and time and effort and polish and tedium and etc. etc. that has to be distributed throughout a large team. And, even in those large teams, nothing really goes as planned.
Unrelated: by definition, AAA games are AAA because of the high budget and costs.
I don’t think AAA and small team go together.
I don’t see why if not, if the Devs output high quality. But, talk is cheap and pointless. If Devs are going to make claims like that, back it up with Audio/Visuals.
You guys are so quick to put him down that your reading comprehension was left behind… He said his map is BETTER THAN AAA games. So to use your definition, his map is better than a map made by a large team with a large budget and a lot of costs…
edited: Because you said cost for some reason…
It’s in the title @Duncanafd “Creating a big AAA game with a small team”. But more interesting is the fact that their are no roles listed, Project proposal, or much of a description about anything so it’s hard to take seriously especially with the contradictory title. and another zombie game… no thanks.
AAA and small team don’t go together by definition. AAA is like “blockbuster” – they are terms regarding the budget/money spent on a game/film.
And setting out to make what I think you mean by “AAA” (high quality, high production values, etc.) with a small team is definitely an endeavor – not an impossible one, but a very unlikelyone – so if you’re very serious about doing it, you need quite the plan, proposal, prototype, etc. to really do much with it. No one is going to jump on a ghost ship.