How would i go about creating a 3rd person shooter strafe. I like having the “free roam” movement of the basic 3rd Person template but when i zoom in(click right mouse button) i would like it to control more like the 1st person template where you always face the mouse making it easy to aim/shoot; so W=forward D=StrafeRight A=StrafLeft S=WalkBackwards
Hi,
In your Character Blueprint (EventGraph)
Assign right mouse button to control UseControllerRotationYaw
Hope this helps