I am trying to create a 3D rotating pause menu akin to the n64 ocarina of time style menu where there will be 4 or more pages that can be rotated into. i can make a basic static 3D menu with buttons easy but i have no clue where to start when it comes to creating a menu that rotates based polygon faces like a cube or hexagon. any help would be greatly appreciated. Thank you.
creating a menu that rotates based polygon faces like a cube or hexagon
Could you show how it looks and behaves like, a YT link perhaps?
i can make a basic static 3D menu with buttons easy
Also, if you need help with something you already have, you will need to explain how it works so a relevant suggestion can be made.
sure here is an example of what type of menu i am looking to create.
and as far as what i already have its just a basic widget menu that pauses the game and can exit the game. i can add the inventory system later but i need to find a way to at least make a template that i can later fill in with that information the behaves in a similar way to the video shown. Thank you
- here’s an actor with a bunch of walls and widgets and a camera:
- script that rotates the scene component walls are attached to:
- widget buttons fire the timeline:
Other menus can be made interactive in the same fashion.
Project Link (hehe) 5.2.1:
You do not need static mesh walls, ofc. You can just use widgets with some backdrop.
You could add Named Slots to the widget. This will then allow you to drop any widget in such a slot, making it pretty templatable.
Thank you so much for this just what i was looking for. thank you for the explanation of the BP as well.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.