Hi, I’ve been trying to create a 2D Strategy style camera system in a 3D world using Blueprints. The world will probably be a flat land with 3D models on it. The camera should be dragged using a single finger drag on the mobile screen. I won’t add rotation or zoom in functions as of yet. I just want the drag system to work. I’ve searched a lot on the web for a system like this but I can’t find it. I want to try on my own but there is a lot I am not yet comfortable with.
So, what I’m asking is; I need a little guidance on this. I start off with “Input Touch I” in the Blueprint, but how do I approach the rest? How does the engine detect a drag of finger on the screen? I can do the maths using Vector 2D’s by subtracting or transforming the coordinates but I couldn’t find anything on it searching Android systems.
Everything might seem messy, so please do ask further questions if needed. Thanks in advance as well