I created an animation by modifying the animation sequence. I have edited some bones and saved the animation. When I open the file and the animation in the editor, the animation works. But as soon as I apply it to a skeleton mesh, the application doesn’t work and the animation just shows the original, unmodified one.
Do I have to export the animation somehow to make it work?
I am sure that seletons, bones are compatible.
Looks like that animation is not updated after change, or missing something like bake button… ?
Exported (via Export Asset) animations are also not updated.
Based on this tutorial - https://www.youtube.com/watch?v=UeVQ4VU7cKc
There is a comment from some guy
This wasn't working for me in UE5.4. The modified animation worked in the editor but not in game. Someone on the forums said you need to goto the skeleton tab and update the changed bones to Animation Scaled. Worked for me after that.
It is same problem.