Created animation does not work on skeleton mesh

I created an animation by modifying the animation sequence. I have edited some bones and saved the animation. When I open the file and the animation in the editor, the animation works. But as soon as I apply it to a skeleton mesh, the application doesn’t work and the animation just shows the original, unmodified one.

Do I have to export the animation somehow to make it work?


Skeleton Mismatch:

  • Ensure compatible skeletons: The animation and skeleton mesh must share the same bone structure.
  • Check bone names and hierarchies: Verify that the bone names and their parent-child relationships match between the animation and skeleton.
  • Retargeting: If skeletons differ, consider using retargeting tools to adapt the animation to the new skeleton.

I am sure that seletons, bones are compatible.

Looks like that animation is not updated after change, or missing something like bake button… ?

Exported (via Export Asset) animations are also not updated.

Based on this tutorial - https://www.youtube.com/watch?v=UeVQ4VU7cKc

There is a comment from some guy

This wasn't working for me in UE5.4. The modified animation worked in the editor but not in game. Someone on the forums said you need to goto the skeleton tab and update the changed bones to Animation Scaled. Worked for me after that.

It is same problem.


ruyb3376
Any hints?