Made a material that uses Unreal’s precomputed AO maps.
If you are interested, I wrote a post about how I created it here: http://www.undeaddev.com/ambient-occlusion-masking-in-unreal-4/
Made a material that uses Unreal’s precomputed AO maps.
If you are interested, I wrote a post about how I created it here: http://www.undeaddev.com/ambient-occlusion-masking-in-unreal-4/