Hi guys,
Because the lack of support I got for this question I was forced to go with my first “solution”.
I created multiple players and had to open the application multiple times on a local computer.
This is no way a real solution to this and I would either like to get a real answer for this directly from the people that has been developing spectator mode for the Unreal Engine or for Epic to change the description of the Spectator mode completely.
It is in no way helpful to tell people the capabilities of the spectator mode function if there is no documentation how to achieve those functions.