Create widget in pure C++

  1. First, you did not read the question correctly.
  2. Second, you gave irrelevant answer (I asked for UTextBlock not UButton ! )
  3. Third, you intentionally gave incomplete answer (so people will be confused)
  4. You have clearly proved that you used a widget blueprint reference and NOT pure C++
  5. Your solution still fail, because the value from GetRootWidget() is always NULL
  6. You have an arrogant attitude
  7. You mock me and accused me of being incompetent

Man, what is your problem ??!!
Do you love to proclaim that you’re the best and underestimate people??

If your answer was satisfactory in another post, I would have not post this new topic! It was slightly a different topic anyway.

Do you even have eyes to clearly see that your answer does NOT work??

Here’s 4 simple files to simulate your answer and to prove that you’re wrong!

You must understand that people asking for answers are NOT expert people. We are all trying to learn new things and trying to help each other here. And for sure that intentionally giving false answers or incomplete solutions or solutions that do not work, is an act of diminishing the spirit of this UE community!

If the documentations from UE is verbose, like Java programming language, then it will greatly help me and many developers here. Due to lack of information in the docs and lack of official tutorial from UE team, people ask questions in this community.

Sorry if I’m rude, but you crossed the line first man!

10 Likes