Ah, finally a true revelation. Yes!
Actually, I’m not an expert in UE and I don’t know if there is or isn’t a solution for it. All I know is the ConstructWidget function. I thought that there is another set of libraries or API that I didn’t know and I could use to make it possible in pure C++.
For sure I know that UMG and Blueprint does not support 64-bit primitive data types. But I never knew that there is a way or there isn’t a way to create widgets without UMG or Blueprint.
Like I said before, if I had all the answers, I wouldn’t need to post this question.