Create widget in pure C++

Btw, another reason why I asked this question, is because I wanted to know whether UE had some improvement, by not enforcing the use of blueprint in widget creation, after 2 years since this post:

It was clear and explicit in my question. If you wanted to provide a workaround for my problem, then state it clearly that it is a workaround and not a direct answer. If you declare it as a direct answer, then this is the reason why we have this debate.

I don’t know the alien language you expected, but I hope you fully understand every single word I wrote in here.

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