I have one menu with tabs. When you press each of the tabs it brings you different widgets (controls, options, changes ingame, etc).
This is how my widgets are made, its a very simple construction :
So you press one button, current widget disappears and the desired one appears.
Lets say I’m on the options menu (my_menu3 blueprint) and I go to (controls blueprint). Coming back to (my_menu3 blueprint) disables all my options. They dont work anymore.
Its like it creates a new widget, but all my event dispatchers are gone! I cant access to them.
I tried making a reference to my_menu3 BP an attaching it to my controls widget BP but it didnt work. Any ideas?
I’m making all these nodes in my Level Blueprint.