Hi, I am very new to UE4 so I apologise if this is a dumb question.
I’m trying to make a simple menu system using Widget Blueprints. The menu currently has two levels which it switches between (‘Main Menu’ and ‘Career Mode’ - yes they are separate levels). I have created 4 Widget Blueprints to populate those levels with appropriate menus.
Twice now, however, after creating a new Widget Blueprint I have been unable to add it to the ‘Career Mode’ level where I want it to appear. When I add a ‘Create Widget’ node to the level blueprint it only gives me 2 widgets in the options dropdown (the oldest two) - the new widgets I have created do not appear as possible selections. Both times I found that I could add the new widget to the other level (‘Main Menu’).
The first time it happened I reorganised the flow so it was a submenu of the main menu instead, which was not ideal but did work. The second time I discovered that I could add the ‘create widget’ node in the main menu level blueprint (where I don’t want really want it), then cut + paste it into the Career Mode level blueprint (where I do want it), and once it is wired it up I can get the widget to appear on the right screen.
So, does anybody have any idea why some widgets would show up as options in ‘Create Widget’ on some Level Blueprints but not others? Other than different geometry (and menus, obviously) I am not aware of any difference between the two levels - though since one was derived from the simple starter level and the other was created from scratch (since duplicating the level seemed to be a 100% crash event) there might well be differences I am not aware of.