I can create a new C++ class in the editor, it creates the solution with the c++ project, and I can add variables and functions that can be seen in the editor
BUT !! once I want to create a new module, it does not work at all, the module and its source files are not added to the solution
- I followed countless tutorials
- even if I try a fresh Unreal blueprint project and start from scratch
is Editor scripting only allowed in C++ unreal projects ?
thanks for your help