I have a question, is there any implementation that allows to get from material or widget UTexture or bytes? And this material or UI doesn’t on the viewport
I need this in order to create a real-time image from textures in a material or UI, and then send Base64 to the server via HTTP.
Using render target or screenshots is not suitable for this case
I have two textures. I need to combine them and create an image that I can send to the database. But this image should not be visible anywhere, they should be somewhere in memory.
So far, the only option that I have come up with is to combine them in the material, display them on the plane and take a screenshot from the camera that looks at this plane. But it does not suit me because I have to create a render somewhere
How do you want to combine them? How will the final image be, is it going to be the two images side by side in a U(V*2), something like 1024x2048 pixels?