I had able to create a UText3dComponent on 4.24 but 4.25 onwards created a bug after i created. I found that the class was changed from uprimitivecomponent to uscenecomponent and was updated to “final”(uninherited). Is there another way that Text3d can be created from c++? or will they bring it back to inheritable in the future? -----------
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I will answer my own question, i successfully convert 4.24 to 4.26, the problem was on conversion, SetText and SetExtrude was making a problem inside the class constructor that it failing to rebuild, maybe it has problem on changing value or making changes on the text before attaching to root componen. so i commented it was a success.