I have created a batch file to do some streaming task with third party application. when I run the batch file in my shell; it worked perfectly fine and it is streaming into unreal. However, if I run the same command in the execute console command, it does not work.
I have also tried using python script to call the batch file, but it failed again.
Is there any way to run the batch script (which produces a subprocess) with the blueprint in unreal 5?
Thank you