Recently started playing with UE4 so it might be a simple thing to resolve, still can’t get it working.
I have a blueprint, which with each start of a game renders some random world. It consists of two steps, each of them calling the same function:
However, when the game starts, everything gets generated besides the very first instance of streaming level. I’m, constantly getting the following error:
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_CreateInstance_ReturnValue”. Blueprint: PlanetarySystemGenerator Function: Randomize Planets Graph: Randomize Planets Node: Set LevelTransform
If I remove one of the function calls from the blueprint, the error is gone. All the parameters are set when Create Instance is run(Target / Unique Instance Name) and I don’t have idea why return value would be None in that case.
Appreciate any help / suggestions / documentation links.