I know this isn’t the best way to make content, but it works for me. In 4.5.0, I’ve noticed that creating a static mesh puts the new mesh at (0, 0, 0) as opposed to the original location of the brush. In past versions it used to put it in the location of the brush. I was just wondering if we could get this switched back to the way it was.
Also I don’t know if this is intentional or not. I accidentally tried to do this with a brush from another level rather than the selected level and it fails. I had to switch to the correct level to make it work. Again I’m not sure if this is an issue or not since I only did this on accident.