I’m doing it in the editor, not even a packed game, what could cause it ?
Every time i click the button that creates the session i get this in the log:
This is the blueprint:
I’ve tried it with “Using lan” on and off.
I’m doing it in the editor, not even a packed game, what could cause it ?
Every time i click the button that creates the session i get this in the log:
This is the blueprint:
I’ve tried it with “Using lan” on and off.
Ok add this into the DefaultEngine.ini file has solved it, even though i think it should just work without any kind of tweaking for better user UX:
[OnlineSubsystem]
DefaultPlatformService=Null
Also, if you have a code project and want it to work when packing the game, you have to add this one too in the *.build.cs file :