Create retro CGI water, textures and lighting using Unreal materials

I would like to achieve a retro CGI look in Unreal. Specifically I would like to recreate the look of Bryce 3D. Can someone offer advice on how to use Unreal materials and lighting to create the following?

  1. Water

  2. Marble materials

  3. Lighting

Examples:

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you are not alone!

im currently playing around with the idea of making a Bryce 3D Styled Relaxation game.

Recreating this in Unreal Engine is very difficult. It would at least require hours playing with Materials, fog, and Lighting. I didnt attempt that yet.

I already got “Volumetric Glass”, and other Reflective Materials working. Lumen Raytracer
is required to get the Reflections. It seems to be quite good at it tho. i can provide them to you if you want.

-The clouds can be done with Some scrolling 2d textures in the sky.
-The Water is the most difficult to get working. I was unable to make a Water Material
capable of Reflecting Objects in such a Realistic Way. But it looks good enough with the
Water plugin Material.
-Bonus: I have a lot of Geometric shapes made, including various Triangles and Prisms,
and even the Toruses used in the First Example. I can provide them as well if you want.
One more cool thing to do is Using various furniture or props and Applying Bryce-like
materials on them to make more Complex scenes. I found Poly Haven a good source
for such models.

Im willing to provide help if you need. Im very excited someone is trying something similiar.