Create Random Board from Shaped Tiles

Hi man,
what mean ? XD
““This all makes sense, however one thing I’m confused about is how will the tiles be placed radially out from the center in that case?””

You can assign a random tile making a “random integer in range” and “Switch on int” .
Watchout that the node “random integer in range” will give different number every time is called.
If you plug it to 2 print , it will print 2 values different.

Beware that you dont have to write the whole function/event for every shape!
You just create a custom event, Add (shapeA ) in (Shape B) at (link N) these should be variables (!)
So you just call an event/function “AddRandomTile” and it should get a random number, 3, get the 3°structure of data that should be pentagon (A structure is a pack of variable)
And feed this structure in the event, with a target (Tile) and a link( number)
So the event will, check if the Link of the target tile is avaible
Than will add the mesh based on the structures of data, of A, and B, and in the end should check if the new component overlap something esle.
If yes, delete it

You can check if there is an overlapping looping all the mesh with one of these 2 nodes

Let me know