Create Quick Binding - Trigger Event Level Sequence Problems

Hi there,

Does anyone know if the ‘Create Quick Binding’ Node actually works outside of the default ‘SetActorScale3D’ Function name?

I’ve tried for about 5 hours, typing different function names, adding functions, creating Blueprint Library Functions, but nothing seems to work, other than ‘SetActorScale3D’ which works as expected, am I missing something here? I’m trying to build a level sequence comprising of 10,000 actors using a Editor Blueprint for automation, and need to do some material changes etc, so had planned to use a sequencer event trigger to manage the material swapping, but hit a wall here.

Thanks in Advance!