Create project from plugin

I have a plugin, which I would like to use as a base of my project, meaning that I don’t want source and assets of it residing in my Plugins folder but instead they should be in my main project folder. I tried creating new project and placing content and c++ source manually, but references in blueprint are broken. Is there any way to do this without breaking references?

Hi goldenMoth,

No, Plugins are structured differently so what you would have to do is manually re-create everything, copy/paste what you can - probably easier to leave it as a plugin…

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If I would like to leave it as a plugin, is there a way to include classes from my game inside the plugin?

It’s probably possible to include the game Modules in the Build.cs of the plugin - but it’s not a very good practice, in fact I’ve seen some pretty adamant "No"s on here…