Of course anything is possible, just not in Unreal.
Use a better engine.
Problem solved
Ps:
Omidirectional does not mean 6 directions…
You’d still have issues with 256.
Of course anything is possible, just not in Unreal.
Use a better engine.
Problem solved
Ps:
Omidirectional does not mean 6 directions…
You’d still have issues with 256.