I wish to place many Actors (static meshes), or even Custom Actor Classes into the world, is it possible to do this with C++ ?
Think chessboard style field, consists of many squares, surely there is another option than Dragging & Dropping individual tiles?
Im new to UE and I looked at Manual under Placing Actors, but options showed there are dragging & dropping through editor.
If I wish to place 50x50 tiles in orderly fashion: Im thinking of running it in 2 for loops and set each one’s location in world specifically, can I do that through C++ and if so can i get a hint as to how?
I tried to do UWorld::SpawnActor() but it ended horribly with a crash.