Create own events

Hi,

I have a slate ui app in which I create a custom slider with SSlider, named MySlider.
In this class, I create a function to get the SSlider value when it changes. Then, in another class, BlockSliders, where I use MySlider, I want to do


SNew(MySlider)
.OnMySliderValueChanged(valueChanged)

But I can’t figure out what to add in my class MySlider. By looking in SSlider.cpp and .h files, I tried the following :

  • in MySlider.h

public:
	SLATE_BEGIN_ARGS(SMySlider)
	{}

	//EVENTS
	/** Called when the value is changed by the slider. */
	SLATE_EVENT(FOnFloatValueChanged, OnMySliderValueChanged)

	SLATE_END_ARGS()

	void Construct(const FArguments& args);

	float sliderValue;
	//When a slider's value changes
	void SliderValueChanged(float inValue);

private:
	// Holds the slider's current value.
	TAttribute<float> ValueAttribute;

	// Holds a delegate that is executed when the slider's value changed.
	FOnFloatValueChanged OnMySliderValueChanged;
};

  • in MySlider.cpp

void SMySlider::Construct(const FArguments& args)
{
	FOnFloatValueChanged onSliderChange;
	onSliderChange.BindLambda([this](float value) { SliderValueChanged(value); });

        ...
        SNew(SSlider)
	.OnValueChanged(onSliderChange)
        ...
}


void SMySlider::SliderValueChanged(float inValue)
{
	if (GEngine)
	{
		if (!ValueAttribute.IsBound())
		{
			ValueAttribute.Set(inValue);
		}
		bool b=OnMySliderValueChanged.ExecuteIfBound(inValue);
		GEngine->AddOnScreenDebugMessage(-1, 3.f, FColor::Yellow, TEXT("SliderValueChanged "));  //this text is correctly displayed

		std::cout << "b " << b << std::endl; //b is always false
	}

}

In the file BlockSliders.h :



public
...
float sliderValue;
//When a slider's value changes
void SliderValueChanged(float inValue);
...

In the file BlockSliders.cpp :


void SBlockSliders::Construct(const FArguments& args)
{
...
        FOnFloatValueChanged onSliderChange;
	onSliderChange.BindLambda([this](float value) { SliderValueChanged(value); });
...
        SNew(SMySlider)
	.OnMySliderValueChanged(onSliderChange)
...
}

void SMySlidersBlock::SliderValueChanged(float inValue)
{
	if (GEngine)
	{
		GEngine->AddOnScreenDebugMessage(-1, 3.f, FColor::Yellow, TEXT("BlockSlidersValueChanged ")); //never displayed
	}

}

So what is wrong in my code please? How to know that MySlider’s value has changed in BlockSliders?
Thanks.