My main use case is that I have an external server that sends the client which actor to spawn in the world and where. There are many different types of actors.
Right now I address actors with a numeric name, but that probably won’t work properly in cooked builds and I want to be able to name actors with a custom name again.
Since the actor classes are known in advance, I want to create a common way for the external server and client to exchange the actor class without sending the whole soft object path.